If you have just created the bone rig, the controls will still be showing. In the Deformation toolbar, disable the Setup Mode and test your modifications using the Transform tool. This will make sure to set the current resting position as the current frame one. With the Deformation Group still selected, click on the Copy Resting Position to Current button. Repeat until all the articulations and bones of the chain are correctly aligned to the element it is linked to. Drag these up and down to modify the steepness (bias) of the articulation. You will notice two extra square control points appearing in the middle of the articulation circle.
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You can choose to work with the simplified deformers, but if you need more fine-tune control you can also access the full deformers. In the Deformation toolbar, if desired, you can disable the Show Simplified Manipulators option to display all the manipulators. For quality purposes it is recommended to have an articulation which fits the diameter of the part it controls. Use the Articulation, top diamond-shaped, control point to change the size of the articulation. This will elongate, shorten or change the direction of the first bone. Use the Articulation control point, the square at the bottom, to reposition the articulation. Use the Pivot centre control point to reposition the entire chain. Use the Pivot rotation handle to change the angle of the chain. In the Camera view, setup the deformation chain. In the Tools toolbar, select the Transform tool. If the chain is displayed in green, it means the Setup Mode is disabled. The chain will turn from light green to red. In the Deformation toolbar, enable the Setup Mode. This also hides all the deformer controls that were displayed. In the Deformation toolbar, click on the Show Selected Deformers and Hide All Others button to display the deformer controls in the Camera view. In the Network view, select the Deformation Group you want to setup. To setup a bone and articulation deformation chain: 1. The Setup Mode lets you set the resting position of the deformers to make sure it is at the optimal position. Once you have a deformation chain created, you can optimize its positioning to fit the element it will deform. Note that this Network structure is the result of a simple rigging which was a created with the Create Posed Deformer in Create Deformation Above/Under preference disabled. This group includes all the necessary deformation modules as well as the Bones, Curves and Articulations you created. This will automatically create a Deformation Group connected to the top node of the selected element. Repeat this process until you have finished building the Curve chain. Repeat this until you are finished creating the Bone chain.Ĭlick at the far end of your element, for example, the shoulder and drag your cursor to extend the control handle and release, just as you would do when using the Polyline tool.Ĭlick again at the location where you want the curve to end and drag your cursor to extend the second control handle. An articulation will automatically be inserted between each bones you create. For example, on the shoulder.Ĭlick again at the location where you want your first bone to finish and your second bone to start. Place the cursor at the far end of your element, click once and release. In the Camera view, you can start to create a Bone or Curve rig. In the Network or Timeline view, select the element that you want to add a deformation to. In the Rigging Tool Properties, enable the Automatic Mode. 3.įrom the Deformation toolbar, select the Rigging tool.
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Refer to the Creating a Full Character Turnaround Deformation Rig to learn how to rig a complete character. But remember that this option must be re-enabled when rigging a multi pose (front, quarter, side and back) character.